Knowing When to Quit, Part One

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 I was an art major in college, and I’ll always remember one of my painting professors said.


“Every painter needs to have someone standing behind him to shoot him when he’s done. Otherwise, he’ll overwork the painting and turn it into mud.”


It’s extremely difficult for us as artists to see our work objectively enough to know when it’s finished. And once we realize we’ve overworked something, it may be too late to salvage it. Fortunately, when it comes to writing, there are warning signs that we can look for. One would be redundancy. I’ll use my Marina Martindale novel, The Deception, to illustrate my point.


I was near the end of the story. I’d resolved the main conflict. But as I was tying up remaining the loose ends I suddenly discovered a huge opening for one of the antagonists to go after the protagonist a second time. This left me with two options. One was to write a sequel. Tempting thought, as I loved my cast of characters. However, in this instance, the conflict would have been virtually the same as the conflict in the first book, thus making sequel redundant. In other words, it would have been a boring, “been there, done that,” story. So, rather than waste my time, and my reader’s time, with a bad sequel, I wrote a definitive ending and killed off the antagonist, ending the feud once and for all. 


Does your story feel like it’s getting stale? If so, go back and look at your conflict. If it keeps repeating itself, or if the results of your character’s choices are always the same, it may be that your story has become too redundant.


GM

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