Knowing When to Quit, Part 2

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In my earlier post about how to avoid overworking your story I talked about redundancy. This time around I’ll discuss another way to overwork a story — and that is by creating over the top scenarios or plot lines, which don’t connect well with the earlier story. This can be especially problematic when you’re writing a series. There comes a point when your story, even if it’s a series, has to end. Otherwise it may become absurd or even bizarre.

I’ll give you a good example: Star Trek.

I grew up watching the original Star Trek. The characters, human and alien, were so believable, but by the third season the series just wasn’t that good, and the ridiculous story lines for some of the episodes hurt the integrity of the series as a whole. The network, NBC, then cancelled the show. It went into syndication where its following grew. The movies came along about ten years later. The original characters were back, but they were older and they’d changed over time, which kept them interesting. After that came Star Trek the Next Generation, Deep Space Nine, and Voyager. This created a plethora of interesting new characters and a lot of potential for exciting new stories. Next came a series of movies with the Next Generation cast.

Sadly, it was all lost, at least for me, when they started making movies with younger versions of the original characters. Prequels can also be problematic, but when I saw the first prequel I was very disappointed. It took place in a “parallel universe,” so much of the back-story, established in the original series, was gone. It was too confusing, and it certainly wasn’t the Star Trek I’d known and loved for decades. Other Star Trek movies have since followed, again set in this, “past parallel universe,” but I’ve  decided to save my money and skip them. I won’t even bother watching them on Netflix.

This is what happens when you run out of ideas. You lose the integrity of your story, and you may even lose your following as well. As storytellers, the two hardest words for us to write are, “THE END,” but write them we must. Otherwise, in the words of my college painting professor, you’ll turn your work into mud.

GM